Getting Away From It All – Act I Scene 2
Chapter: Getting Away From It All
CUT TO
INT – Day, Mark is filming a public service announcement.
MARK
Remember kids, don’t do drugs… Unless you’re suppose to be taking drugs. In which case you should take drugs. But not bad drugs… unless your doctor tells you that you’re supposed to… But only take good drugs… That is drugs that are good for you, not drugs that are… You know what, just check with your doctor before doing any drugs.
That second panel is kind of… eye-catching…
Yeah, I really like the engine room
I should also point out that I didn’t do the actual 3D work on the Entire Prize. That was done by the incredible computer artist DJ Cassel.
LMAO! You just wanted to show off your handiwork. Very nicely done model of the Entireprise. Shame Google Sketchup doesnt do special effects, that would make it super powerful! Next week’s Insanity of Xade has a really wicked special effect to it if I do say so myself 🙂
and no, I am not trying to steal thunder, that is impossible cause your thunder is really awesome. I could not make a scratch model look nearly as good as you did the engine room. I am just saying that sometimes you need special effects to give it that zing. I didnt realize why you showed the other panels until the last one. If you had like part of the core lighting up in a powering up sequence then it would have really hit it home much sooner that Splink was mentally manipulating the Entireprize.
I thought that too, but the hard part is translating that to the print editions
If you go full color and if the special effect is part of the render (based on a 3d comic like mine) then you will not have to worry about the print cause it would show all the lighting and stuff. My program has lights and stuff like that, so it is literally designed for animating movies and stuff. Daz studio is a really sweet program, but to get the most out of it you really have to buy models and shaders and stuff 🙁
However, I think I could suggest a few basic tricks that will work. We’ll use the yellow tube for example. To make a glowing effect you could duplicate it and make it a slightly brighter yellow than the original and a little bit bigger. Now reduce the transparency to say somewhere between 50-75% Now, if the power is supposed to be racing down towards the rear, simply remove the polygons towards the rear, leaving an edge. now, take that edge and expand it slightly then shrink the end into the original yellow tube little by little to make an energy bubble like it is racing down. It’s very hard to explain but I could show you easily in a 3d program.
I know what you mean, and I considered it. But the real point is the transition from off to on. If I just showed that it was lit it wouldn’t necessarily connect that it wasn’t already lit up unless I added extra panels (and I thought 8 panels was a lot for one day).
Also, since I hadn’t established that “lit up” means “on” I didn’t see any reason that it would make the connection any better than just showing the various areas. So I’ll admit that I went with the less panels option.